

Sawada replaced Fei Long, like the arcade version, but Dee Jay and Blanka are in the console version while they were absent in the arcade game. They basically tossed everything from the arcade game except the graphics, and used those to reskin Super Turbo with some character changes and the addition of EX special moves.

If they can marry that with SFV's animation style and some tuning there to get even more stylized animations like in GG Strive, that's a winning combination IMO.Ĭlick to expand.The console versions did more than just tune things. I actually have chills run down my spine when people suggest a realistic look like MK that's not an aesthetic SF has ever been or should ever be about.įor a while I had a similar opinion about people suggesting a visual style like the newer RE games BUT I think now that can work with some tuning to soften some of the realism in facial depictions, make things more exaggerated, make the color palette more vibrant and saturated obviously, etc. I guess a GG-style visualization could work, but only to an extent SF's never really gone for a purely anime aesthetic and cel-shading would be too much for a mainline SF game. People gotta accept that sprites are never coming back they're too time-consuming and too limiting in terms of visual options they can apply for the characters.
Street fighter alpha 2 roms plus#
It's a pretty accurate body type for a fighting game IMO (I can spin away the large hands/feet stuff as a carryover from the 2D games, plus it also gives visual impact to their strikes. I've grown into liking the style and a bit aside, I love fit women so it's nice to have a fighting game where the females actually look like fighters in terms of their body type and aren't twigs walking around.
Street fighter alpha 2 roms series#
Click to expand.It's not even just that the V team specifically referenced the SFIII series as a visual template, same how the IV team reference the SFII games as their visual template.
